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Archive for March, 2011

ALEXANDER J. MICALLEF – SOUND DESIGN.

Welcome to my currently under privileged Sound Design Portfolio.

I am soon scheduled to graduate May/June 2011, and so coming to the end of my course.

I would prefer this site to be rammed full of sound design examples showing all my skills and techniques that I have learnt over the last three years, though a degree has had the requirements of written work more so than the production/creative media practice from me/us. So This site is under development.

My Plans.

I want to work a general job (looking in to teaching assistance), so that I can fund this Sound Design hobby in my spare time. I plan to develop my skills and this site no doubt, (but I will want to make a fresh one in the future) and my overall portfolio, and work Freelance as a sound Engineer prior to my Job- what ever it turns out to be.

When I get enough time I will start making more and more sound tracks.

At the moment I have been working bit by bit on our Final Major Project; a Documentary bout Sleep Deprivation, and minutes ago I was on Ableton Music software trying to make a score for it.

I am a musician as well, and hope to develop this just as much, So in the future I can be versatile in Sound Design.

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Wow Probe.

is unfinished business- Two things I like about it; probably obviouse that the two things are the Probe (Alien thing), and the part where the boot falls out from behind the mirror.

 

I don’t like the fact that I used the sound of a stills camera as a sound effect for the Probe’s lens thing. It is so obviously a picture being taken as everyone knows it to sound like that. The rain is ok at the end but it needs a bit of attention.

 

The whole thing needs more atmosphere, a lot more movement, from the actors, the rat needs some sound etc.

 

But I am pleased with sound effect for the probe, and the consistency of its quality as it moves around. I used two sounds mixed together on Sound track pro for this; One is a sound effect library laundry machine or an air conditioner I cant quite remember at the time, but I wanted the feel of its blowing air out, some unreal technology as it is, and secondly, I taught myself this in Sony Sound Forge- it is a tone generated by tone generator which is definitely in Sound Forge and STP, where it is a one tone- the type of thing that you can turn up and it will damage your ears.. what I did with it is add effects, like modulars for the electrical feel and phasers to make it siren like. But a lot quicker.

 

Everything else in it is pretty awful.

Freegan Documentary.

Here is a Documentary from our early Third yr. I recorded and edited the sound track. I used the rifle mic, wind sock, a boom pole, and a mixer out on location. I think these were quite successful.

The Music inserted after the introduction, is a little strange, and doesn’t make much sense. The music track was good and it was handed over by a friend, and it who made it on his software. (I didn’t have enough time at the time, usually I would like to make/compose my own music tracks) It sounded a bit like a steam train in the distance at one point, and I haven’t a clue what I must have been thinking at the time.

Otherwise I am generally pleased with it, since the time of this project I have learnt that rifle mics are not best used for indoor interviews, and since I have been using an audio tecnica stereo mic, and a mixer for indoor/on location interviews.

Also I wouldn’t yet know how to help it, but Sam’s mouth was covered by his clothes at one point, something for me to watch out for in the future.

What stopped me using rifle mic in small rooms like the room Sam was interviewed in this documentary was Ric vier’s videos from Rode university website, where he says that using the ‘shotgun’ mic indoors or in small rooms can echoe sounds that bounce behind the mic and come bnack around and this is ‘not good’.

i have also used Rode’s stereo mic recently on our FMP-Final majr prjct and it was a nice looking mic, plus fragile and mean, so i kept it hidden inits case.

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